Freyja Ex Miscellanea

Freyja Ex Miscellanea (Rekreativc)

Location: Covenant
Female, Age 23 (Autumn 1221)

Int +3 Per +1 Pre 0 Com 0 Str -1 Stm +1 Dex 0 Qik 0

Confidence 1 (3)
Personality Traits: Forgetful +3, Gentle -1, Humble -3
Reputation: Hedge Wizard (Order of Hermes) 3

Virtues & Flaws

The Gift ( 0)
Hermetic Magus ( 0)
Inventive Genius ( 0; +3 on Lab Totals to invent new spells, craft magic items, or make potions. Bonus increases to +6 if you experiment.)
Mythic Herbalism ( 0; Create potions and poisons. See Societates p. 125-126 for details.)
Short-Ranged Magic ( 0; Casting Totals are halved if you are not touching the target of a spell. Lab Totals are halved for any effect with range longer than Touch.)
Cautious Sorcerer ( +1; Reduce the number of botch dice by 3, to a minimum of 1, when casting sponaneous or formulaic spells or when doing lab work.)
Exotic Casting ( +1; You use non-Hermetic methods to cast your spells. The difficulty for Hermetic magi to identify the Form of your spells while they are being cast is a flat 15, regardless of the spell's magnitude.)
Magical Memory ( +1; Gain the benefit of lab texts any time you repeat a magical process, without requiring an actual text.)
Mercurian Magic ( +3; Always know Wizard's Communion at a level equal to highest known ritual spell, plus Mastery levels in both Wizard's Communion and the spell being cast. Vis requirements for ritual spells are halved if all participants have this virtue. Spontaneous spells may only be cast using Ceremonial Casting (ArM5 p.83).)
Puissant Corpus ( +1; +3 on all uses of Corpus)
Enemies (Pharmacopoeians) ( -1; "Stole" their knowledge of Mythic Herbalism. (Normally a Major Flaw, but the Pharmacopoeians are pacifists…))
Hedge Wizard ( -1; Other magi don't respect you. Start with a negative reputation as a Hedge Wizard at level 3.)
Incomprehensible ( -1; When someone attempts to learn from you or a book or lab text you have written, all Study or Lab Totals are reduced by half.)
Restriction (iron) ( -3; You cannot cast spells while touching iron.)
Slow Caster ( -1; Formulaic spells take two rounds to cast (one round if mastered for fast-cast).)

Abilities

Area Lore (geography) 2 Artes Liberales (ceremonial magic) 1 Athletics (climbing) 1
Awareness (medicinal plants) 1 Brawl (dodge) 1 Chirurgy (first aid) 3
Folk Ken (injured or ill people) 1 Language: (Native) (herbs) 5 Language: Latin (plant names) 4
Leadership (doctor's orders) 1 Magic Theory (Corpus) 3 (1) Medicine (physician) 1
Mythic Herbalism (non-healing potions) 1 Parma Magica (Ignem) 1 Penetration (Corpus) 1
Philosophiae (ceremonial magic) 1 Profession: Apothecary (gathering ingredients) 2 Stealth (natural areas) 1
Survival (forest) 2

Hermetic Arts

Techniques Creo 4 Intellego 1 (1) Muto 4 (1) Perdo 0 Rego 4
Forms Animal 5 Aquam 5 Auram 0 Corpus 10+3 (4) Herbam 5
Ignem 0 Imaginem 0 Mentem 0 Terram 0 Vim 0

Load: 0
Encumbrance 0

Attack Skl Init Atk Dfn Dam Load Rng
Dodge 2 +0 n/a +2 n/a

Soak +1, Size 0

Armor Prot Load Notes
Wizard Robes 0 0
Load Item Notes
0 Spirit of the Weed (Potion), 3 doses MuCo 25 (Touch/Diam/Ind), grants +3 Soak, lab text memorized

Spells

Bind Wound CrCo 10 (+18) R: Touch, D: Sun, T: Ind
Target may undertake any activity without risk of his wounds worsening, but he does not heal naturally while affected by this spell.
Chirurgeon's Healing Touch, The CrCo 20 (+18) R: Touch, D: Mom (Ritual), T: Ind
Heals a single Light Wound caused by physical injury (not disease or poison).
Circle of Beast Warding ReAn 5 (+10) R: Touch, D: Ring, T: Circle
No normal animal will cross the circle of the ward.
Curse of the Unruly Tongue ReCo 5 (+18) R: Voice, D: Conc, T: Ind
The target stutters and slurs his words. Communication rolls are at -3 and spoken spellcasting is at -6 with an extra botch die.
Despair of the Quivering Manacles ReCo 15 (+18) R: Voice, D: Conc, T: Ind
The target shakes violently without falling, giving -3 to rolls requiring physical movement and -1 to most other rolls.
Growth of the Creeping Things MuAn 15 (+10) R: Touch, D: Sun, T: Ind
Causes a mouse, insect, other creature of Size -9 or less to grow to four times its normal size. If venomous, its venom also grows more potent. Most spiders are semi-venomous and their bites will deliver a Light Wound (difficulty 6 to resist).
Image of the Beast InAn 5 (+7) R: Arc, D: Mom, T: Ind
Gives you a hazy mental image of the target. Wounds caused by an animal are an Arcane Connection to that animal, lasting a few hours.
Inexorable Search, The InCo 20 (+15) R: Arc, D: Conc, T: Ind
Locate a living person to within a thumb's width on a map.
Intuition of the Forest InHe 10 (+7) R: Touch, D: Sun, T: Group
You commune with nature, gaining +3 to nature-oriented rolls (not including spellcasting). Causing harm to the foest ends the spell prematurely.
Touch of the Pearls InAq 5 (+7) R: Touch, D: Conc, T: Ind
Tells you whether the touched liquid is poisonous
Wizard's Communion MuVi Special (+5) R: Voice, D: Mom, T: Group
Allows magi to cooperate in casting a spell, effectively dividing its level by the number of participating magi. See ArM5 p.160 for full details.
Wound that Weeps, The PeCo 15 (+14) R: Voice, D: Mom, T: Ind
The target receives a large, bloody injury. While messy, it is only a Light Wound.

Freyja Ex Miscellanea

Sauerthalus Saga nDervish