Adain Cryf

Adain Cryf ex Bjornaer (jeronimooo)

Male, Age 25 (Winter 1220)

Int +3 Per 0 Pre 0 Com -1 Str 0 Stm +1 Dex 0 Qik +1

Confidence 1 (3)
Personality Traits: Brave +2, Status-Seeking +2, Obedient -1, Falcon +1

Virtues & Flaws

The Gift ( 0)
Hermetic Magus ( 0)
Heartbeast (Falcon) ( 0; Adain Cryf (Falcon))
Animal Ken ( +1; Grants Animal Ken ability, which functions as a language spoken by all natural animals)
Inoffensive to Animals ( +1; No Gift penalties when dealing with animals)
Keen Vision ( +1; +3 to rolls involving sight, but not ranged attacks)
Quiet Magic ( +2; No penalty for casting silently)
Special Circumstances (falcon form) ( +1; Gain a +3 to cast or resist spells)
Subtle Magic ( +1; No penalty for casting without gestures)
Ways of the Forest ( +3; +3 and -1 botch die on all rolls directly involving the forest or its inhabitants. Additionally, most forest creatures will tolerate your presence.)
Animal Companion ( -1; Amanda the Wolf)
Blatant Gift ( -3; -6 on all interaction rolls with people, plus they just plain don't like you)
Deficient Form (Ignem) ( -1; All totals including Ignem, with the exception of study totals, are halved)
Deleterious Circumstances ( -1; Inside unnatural structures: All magic totals are halved)
Fragile Constitution ( -1; -3 on all rolls to recover from wounds and diseases)
Mentor ( -1; A Flemish magus ex Bjornaer: Sometimes offers minor material aid or advice. Other times, has a small favor or two to request…)
Sheltered Upbringing ( -1; You grew up completely separated from society, knowing only your parents or mentor. Recently you have been introduced to a wondrous new world of strangers, and you are overwhelmed. Depending on your personality, you might react with contempt, fear, or wonder. You are unable to function normally because you cannot understand most human customs.)
Weak Enchanter ( -1; Reduce Lab Total by half when creating or investigating enchanted objects.)


Animal Ken (wolves) 2 (8) Artes Liberales (grammar) 1 Athletics (endurance) 2
Awareness (people) 2 Brawl (dodge) 2 Finesse (targeting) 1
Heartbeast (changing into a falcon) 2 House Bjornaer Lore (ancestors) 1 Hunt (small animals) 2
Language: Low German (Flemish) (talk about wilderness) 5 Language: Gothic (Bjornaer rituals) 1 Language: Latin (Hermetic terms) 4
Magic Theory (Animal) 3 Order of Hermes Lore (House Bjornaer) 1 Parma Magica (Animal) 1
Penetration (Muto) 1 Survival (forests) 3

Hermetic Arts

Techniques Creo 0 Intellego 1 Muto 10 Perdo 3 Rego 1
Forms Animal 8 Aquam 0 Auram 0 Corpus 8 Herbam 0
Ignem 0 Imaginem 0 Mentem 0 Terram 0 Vim 0

Load: 0
Encumbrance 0

Attack Skl Init Atk Dfn Dam Load Rng
Dodge 3 +1 n/a +4 n/a

Soak +1, Size 0

Armor Prot Load Notes
Wizard Robes 0 0


Blunt the Viper’s Fangs PeAn 20 (+12) R: Voice, D: Mom, T: Ind
Blunt an animal's sharp natural weapons, reducing their total damage (including Attack Advantage) by half. The beast may recover as if this were a Light Wound. Affects animals up to size +4.
Eyes of the Cat MuCo(An) 5 (+19) R: Touch, D: Sun, T: Ind
Target gains the ability to see in near-darkness, as a cat.
Gift of the Bear’s Fortitude MuCo 25 (+19) R: Per, D: Sun, T: Ind
Gain +3 Soak, but any rolls involving sensitive touch are at -1.
Lifting the Dangling Puppet ReCo 15 (+10) R: Voice, D: Conc, T: Ind
Lifts a person of size +1 or less vertically into the air. You can make them rise or descend as quickly as smoke rises, though heavier targets will rise more slowly and fall more quickly.
Transformation of the Ravenous Beast to the Torpid Toad MuAn 25 (+19) R: Voice, D: Sun, T: Ind
Turn an animal into a toad.
Viper’s Gaze ReAn 15 (+10) R: Eye, D: Conc, T: Ind
Paralyzes an animal for as long as you maintain eye contact and concentration.


- Notes -

Belongs to Clan Mahrus and an (as-yet-unnamed) Sept with three members.

Body continually ripples in a most unsettling fashion as individual parts randomly grow or shrink slightly. (Caused by twilight resulting from a Winter 1220 lab accident.)

Adain Cryf

Sauerthalus Saga nDervish